Monday, February 21, 2011

Where To Get Cute Spandex

Fliplife - a social game in search of fun and strategy between

From United Prototype, a Cologne-based company, is the "Social Web Game" Fliplife, the already considerable time from the start. In April 2010, was looking for the first alpha-testers, the beta went online in early September. Since then, the game has repeatedly experienced changes and in the meantime changed the character. Since yesterday's 21st February is now the latest update online, which brings in my view, the most serious changes.

first noticed Fliplife especially the fact that one there - especially if professionally before the computer works - virtually "side" could be run along. You did not respond timely, it was enough to have run with the game in a browser tab of the browser. Acoustic signals were of relatively decent, if an action was required - for example, the invitation to a party.

you should know that in the long term, the basic principle of the game consisted of several occupations (cook, journalist, etc.) select a, in order contracts (called projects) to complete. This requires energy, which you could buy in the celebrations in parties. Sports activities, such as boxing, football or tennis, the increased power capacity, so that with good timing demanding job tasks could handle stress. Still, the game was monotonous in some way since it was reduced below the line in a change of parties and execution of job orders. For participants in a hurry, or else in need, there was the option to purchase for cash "credits" - by which one could skip time-consuming activities and push to the top. One advantage is that the parties were apart from the actual purpose of communicative meeting point and meant that we met and exchanged. Just what "social games" distinguished.

Since September 2010, there were quite a few updates - and in the meantime also A few trends to the extent that they tried to clear to get the money of the users. In short: It was with Paypal and Co overturn almost everything. Instead of the payment function on nice, but not affecting play options, such as the acquisition of clothing to limit new hairstyles, etc., subject to flush the temptation to allow the playing success with cash. During the first energy drinks still visible everywhere lying around, you have then tried to cover this up: Each player was able to eliminate the tell-tale traces itself ...


With the update last Monday (February 21, 2011) the gameplay has been revamped quite violently. But this first no criticism. Although the habit of weeks or even months of rituals that caused not a few of the first permanent gamer with resignation, frustration, silent protest, or even responded to the announcement of dropping out - Fliplife has become, in my view much more interesting. However, it has in the current version of my opinion of the "social game" changed for the strategy game: Parties are not nearly needed is a real-time communication is (always) yet and only Facebook users help each other on the platform. To understand the changes and the new game concept and evaluate, you have to take some time, however. A simple click on a job is no longer given. And that's what I like personally very well.

What I noticed in the few hours yet?

Positive

  • the game runs smoothly, the UP-tap (always shows error) I got so far not to face;
  • the issue friend requests was dissolved clever - no overlays interfere more in active job
  • Cash out (in terms of cash) is no longer ostensibly to advantages in the game;
negative
  • still (HMTL5 or not) runs the game is not optimal in any browser. In the current IU needs is still (on Windows) via Task Manager "End Process Tree" to clear the memory free - up to 1.5 GB depending on the gain to stay there (32-bit version). The 64.Bit version of IE does not have this problem, but denied multimedia capabilities;
  • the imbalance of the parties or a substitute for it;
  • the annoying info-tone that is more suitable for the detection of submarines, should definitely be replaced by another sound file. If necessary even through chat-Posting-noise in double volume ... ;
  • the pick-up time for Standard remuneration of jobs is much too short for all those throughout the day have no opportunity to log in FL;
  • there is still no reasonable "manual" - changelog is only a meager substitute. Similarly, the intro on the homepage.
Neutral
  • UP seems to have given up, projects to provide country-specific. At least I see in all countries the same projects ...;
  • pity that no new jobs came with the update. In FB with a tour of Ibo I had suggested including the IT industry;
Fliplife has the potential to be a good browser game. Of which convinced me the latest update. What is missing is the communication with participants. About taking note of problems and work in the background that lead to their solution. The internal support is in my view, no solution. There seems to be an in-house communication problem to be present - otherwise I can not interpret the sometimes helpless, sometimes wrong and sometimes resigned comments and supporters.

Update: Fliplife on a collision course?








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