[ Diverse ] [ comments ] have shown that there was room for improvement. So I reached for Wacom to install a few changes:
And - what an honor, which I was very happy: the Work has made it even into the gallery for Percutio.
It has been found that the background that are visible through the car windows were too curvy. That means: If the car was only in a slight curve, moving the inmates and had far too little stiff. So I edited the outside world and revamped in a strong layer nor the Lighting of the car interior. Reflected glare from streetlights and oncoming traffic to give the scene a whole new dynamic, and ultimately it only took a new Render Pass.
The Neurendering was worth it. Here the comparison
has had time to plan a slight camera shake and a new outside world. At the same time I have taken for the background another camera angle so that the horizon lines better match. This was a lot I - more than half a year - have rendered, ready for the trash, but so be it. Been accompanied
that is a continuous battle with the Reference Editor, which makes me now move away from this actually quite useful feature back far. At least when it comes to the rendering. Because depending on how you set the Layer Overrides, it can happen fast, that individual assignments are shot to pieces, especially if it should dare to change the shading or something to edit the referenced file separately. most difficult problems in this respect has given me the car, which is probably not least because it was an imported 3ds model with all kinds of dirt in the construction and shading. But from the ground up, done in Maya scenes are similar trouble. There are some [ Notes ] to avoid these problems, but ultimately I do have pulled the emergency brake, the individual scenes-Files re-imported conventional and the shader assignments again completely redone - exactly what I wanted to avoid actually, but it is always even less work than the animation to make it new.