for the new section I use reinforces the Reference Editor. Although it is not safe, if you use it with render layers, but it has its undeniable advantages. I have long neglected this body, but now I am in spite of some bugs - if there are such - quite convinced. So you can make changes to the original character of each file and have errors that we discovered during the work, not always iron out to two files.
Like this: It has now emerged that Lady X 'hair explodes with violent movements. So far it has only subtly turned his head, but with faster and more violent twists the original test set-up shows with multiple IK handles, controlled by at a central FrisurenCTRL curve were proven in the practice test is anything but. After literally hours of trying several concepts and conscious Außenvorlassen of Hair simulations I started to move the hairstyle to now with a single joint chain and an IK spline whose twist value at time-offset-expression of the Y-rotation HalsCTRL curve is rotated. Does not look very realistic, is also not at all. I also have
now a very useful feature of the animation discovered "Layers." So I only animated the passage of a character and then sit on top of any gestures. This is much easier than both the same make time to have. Because I do not use clips and animate very linear, a simple walk-cycle, unfortunately, falls flat. Therefore, I move first, the focus in the right direction, then animate the steps in the first round, again to adjust the focus and direction in height, concentrate again on its feet, etc. to the lower body of my ability in accordance with good looks. Then the body of the opera's turn to the head, and finally the arms.
After the initial setup a couple of weeks have matured on the hard disk, I have again looked at me critically. Except for minor changes, I find it quite okay. Maybe I should Camera often easily move, as the scene even in the interior of a car does. And a few light effects conferred by the outside in. translucent street lamps and oncoming cars or additional optical Pepp. This meant, of course, nothing other than that I would render the relevant sequences completely again when a decent camera-shake is not enough post-production. We'll see.