In the quieter period between the years I've exported my Grey Commander of ZBrush to Maya and then rendered, of course, not without numerous problems with UV, normal and displacement maps:
course just fill in the area and together with some details still a real hairstyle. Where maybe I should try to paint them in Photoshop, what it really [ Tutorials ] [ enough ] [ are ]. That strikes me as possibly more promising than herumzuhampeln PaintFX or hair. But I must first make a few more tests.
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