Tuesday, January 4, 2011

What Does Mottling Look Like?

Commander III

In the quieter period between the years I've exported my Grey Commander of ZBrush to Maya and then rendered, of course, not without numerous problems with UV, normal and displacement maps:

course just fill in the area and together with some details still a real hairstyle. Where maybe I should try to paint them in Photoshop, what it really [ Tutorials ] [ enough ] [ are ]. That strikes me as possibly more promising than herumzuhampeln PaintFX or hair. But I must first make a few more tests.

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